I bet you wern’t expecting this on a Thursday. This Monday Movie fills in the gap that came up when I was really sick that one weekend and couldn’t make a Monday Movie. In this video, we’ll look at how you can use the Parti Volume shader in mental ray to quickly create mist or volumetric lighting effects. It’s surprisingly easy to use once you know what spinners to mess with- but be careful! It can cause high render times!
Hey everyone!
This week’s Monday Movie is on VRay displacement and map-based materials. I’ll be talking about how to set up these materials, as well as how to keep them from taking up too much time during rendering.
Later this week I’ll be releasing another Monday Movie for you viewers that are hoping for me to get back to some heavy mental ray concepts. Also, I’m still working on the site redesign. I expect to have it released sometime in April. Some of the expected changes include:
I’ll keep you posted as it happens!
This week we’ll be taking a look at how you can use VRay area lights in 3d Studio Max. Using the warehouse scene we had last week, let’s create a night-time atmosphere with some ceiling lights!
On a side note, you may or may not have noticed all the faulty pingbacks coming from my staging server. The most clever viewers have e-mailed me with critiques about the pending site redesign. Keep the comments coming- I think this is going to be a massive improvement over the current setup (and it’ll run faster, too).