Textures / Materials

Texture Painting on Car

his video tutorial is created by Noesis Interactive, based on San Francisco Bay Area and works to expand knowledge and creativity among Video Gamers around t...

Dynamite Prop Creation and Integration

This lesson from Noesis Interactive will show you how to begin creating custom props in the Softimage/XSI 6 Mod Tool. Learn the basics of modeling, texturing...

Making of Darkness Monster

We created the Darkness Monster character to test our skills to make a realistic and fantastic creature like the ones in the Lord of the Ring or King Kong. T...

Making of Eternal Flame

Every piece of work is a new step in a long, never-ending staircase... Everything I learnt in Eternal Flame I wish to fully apply on future works that I'm th...

How to use Mudbox Displacement Maps in XSI

In this 8 min video tutorial Wayne Robson will explain you how to use the displacement maps in XSI created using Mudbox 2009. This will help the users to use...

Car Paint Shader Setup

There are many ways to achieve an effective car paint simulation in 3D. Several companies have written high end shaders which give amazing results but most (...

Using Subsurface Scattering Shaders

In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI or Autodesk Softimage. Learn how to use the re...

“Making of Aramaki, Section 9”

The idea for this work came from while watching a chapter of one of my favorite anime series, Ghost in the Shell. Aramaki Daisuke is next to the lieutenant K...

Making of Moff

This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for...

Volumetric Shader through Mental Ray

In this tutorial I will try to summarize what I learned through trial and error about Mental Ray shaders, and how to achieve interesting volumetric effects o...

Making of The Last Elf

After receiving lots of mails I decided to write a making of The Last Elf in an interviewing way. Hope all of you will like this and if any questions or sugg...

Making of End of the Line

I created this image for the CGArena Haunted challenge and won the second prize. Knowing in advance the theme of the image, I tried to think of what other pa...

Making of the Gargoyle

As with most artworks one would start off with an idea or a concept sketch. As one can see it's really the layout that I choose to follow, as my mouse drawin...

Making of Green Frog

Hi, my name is Massimo Righi and I am freelance CG artist form Italy. What I'm going to do, is trying to show you the main steps of how I've made my Male Gre...

Making of Revolution

My inspiration comes from a fiction story which tells a war between human beings and machines. Human beings were almost extinct. The survivors became stronge...


©2023 MrBluesummers.com