Textures / Materials

http://www.cgarena.com/freestuff/tutorials

This is not a step by step tutorial. I will nail down the main stages for creating hair for game characters using lots of images and some print screens direc...

Making of Trapped

I have used Maya 8.0 for the modeling (polygonal) and Mental Ray for the rendering. The lighting is given by an HDRI probe and two lights. Background and dep...

Making of Portrait of a Troll

This picture was made as a school project this spring at Nackademin Digital Graphics in Stockholm. It was not only our first individual project but also the ...

Secrets of Swimsuit Babe

Making an attractive woman is always a goal for most CG enthusiasts. It's also true to me. After a few years' learning, I think it's time to make one myself....

Making of Cheese Platter

I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop. It is actually a photo concept derived partially from the image on right.

Making of Varga

This is not a step by step tutorial. I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from t...

Making of Tiger Zoo

Photography has always inspired me; I love especially shots of nature and wildlife from magazines like The National Geographic. During a recent travel in the...

Making of the Fruit Tarts

Hello, my name is Hau Ming (Jamie) Li, the female artist who created the Cheese Platter tutorial earlier. This is my second tutorial on food using Maya, Phot...

Making of Quiet Room

Hi everyone, in this making of article I am going to show the general process that I went through to create the Quiet Room. I used Autodesk Maya to model all...

Making of Gladiator

Hello, this artwork created for CGArena 3d challenge where I won the second prize. This is the first contest where I joined and my first published artwork si...

Making of the Steam Master

Being a making of, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by ...

How to Build – A Next Gen Game Car

This tutorial is intended to present a method of creating a next gen vehicle asset in maya

Modeling Morgane

Find a great design for the character as it was suppose to be the main character of a short movie

Multi displacement Setup

Multi displacement method can be very handy when setting up various displacement files for your geometry

Making of Sohrab

The character you seen in the picture is one of the most famous Iranian historical characters named Sohrab and he is the son of Rostam, the greatest Iranian ...


©2023 MrBluesummers.com