Articles

How to Navigate in Hierarchies

In this video, we will look at some methods for navigating through a hierarchy in SOFTIMAGE|XSI.

Working with ICE

Get a free look into the inner workings of ICE and production workflow in this video from the Mastering the Art of ICE Volume I: Breaking the ICE series. In ...

Rigging and Animating with Expressions

This set is about building a butterfly controlled by animated expressions. In this really easy set, we look at building a simple rig and driving its motion b...

Quick Start Series – Part 1

This quick start series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave ...

Quick Start Series – Part 3

This quick start series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave ...

Quickstart Series – Part 10

This quick start series contains the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave C...

Texture Painting on Car

his video tutorial is created by Noesis Interactive, based on San Francisco Bay Area and works to expand knowledge and creativity among Video Gamers around t...

Using Subsurface Scattering Shaders

In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI or Autodesk Softimage. Learn how to use the re...

Create Gold Material

Interactive Video: Gold Material by Mohsen Hayati Gold is dense, soft, shiny and the most malleable and ductile of the known metals. Pure gold has a bright y...

Introduction to Poly Painting

This is an introduction to using the Poly Painting tools to create textures for your sculpts.

Using Blender to create UVs

After building a mesh there are a couple of things you might want to think about doing. In this next chapter, I cover Blender and how to use it to make clean...

Zbrush UV explanation

Before I go more into UVs I will be showing various coloring techniques that will help explain why good UVs should be made for a model. UVs are only importan...

Zbrush and Maya Mapping

In this chapter we will explore mapping. Mapping is the ability to control how an object looks based upon texture. We will explore normal mapping, bump, spec...

Baking ZBrush materials to texture map

Joseph Drust, Senior Character Artist at Vicious Cycle Software, demonstrates how to bake ZBrush materials into a texture map.

How to Create Fire

In this video tutorial learn how to create fire effect from scratch using Maya particle system


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