Get a free look into the inner workings of ICE and production workflow in this video from the Mastering the Art of ICE Volume I: Breaking the ICE series. In ...
This set is about building a butterfly controlled by animated expressions. In this really easy set, we look at building a simple rig and driving its motion b...
This quick start series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave ...
This quick start series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave ...
This quick start series contains the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave C...
his video tutorial is created by Noesis Interactive, based on San Francisco Bay Area and works to expand knowledge and creativity among Video Gamers around t...
In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI or Autodesk Softimage. Learn how to use the re...
Interactive Video: Gold Material by Mohsen Hayati Gold is dense, soft, shiny and the most malleable and ductile of the known metals. Pure gold has a bright y...
After building a mesh there are a couple of things you might want to think about doing. In this next chapter, I cover Blender and how to use it to make clean...
Before I go more into UVs I will be showing various coloring techniques that will help explain why good UVs should be made for a model. UVs are only importan...
In this chapter we will explore mapping. Mapping is the ability to control how an object looks based upon texture. We will explore normal mapping, bump, spec...