Videos

Circular Holes

I'll be showing you how to cut perfectly circular holes (or perfectly 'any-shaped' holes) into a turbosmoothed mesh in 3d Studio Max.

Decals

This week I'll show you how to use decals. They can make your game levels more efficient and your high-poly work easier to manage.

Mirroring UVW Coordinates

Learn how to use 3dsMax's symmetry modifier to mirror UVW coordinates.

Filmstrip Material and Animation

In this Monday Movie, I'll be showing you how to create and animated a strip of movie film!

Meshsmooth Seams

Learn how to add seams to your 3d models with this Monday Movie.

Neon Lights

This week, I'll show you how you can create neon lights in 3d Studio Max using mental ray. It's easy!

UVW Mapped Roads

Learn how to quickly make roads in 3dsMax using the spline tool. As an added bonus, we get to keep the UVW mapping which makes the material very easy!

Sub-Surface Scattering Physical Material

This week, we're looking at how you can use the (more advanced) SSS Physical Material in 3d Studio Max's mental ray.

Sub-Surface Scattering Setup

This week, I'll show you how to get started using the 3dsMax Fast Sub-Surface Scattering Skin (SSS) Material.

Mosaic Tile Effect

Learn how to turn an image into a tiled mosaic masterpiece using Photoshop and 3dsMax.

Ink & Paint Sketch Effect

This week we're looking at how you can create an easy sketch effect using the Ink & Paint material in 3dsMax.

Backgrounds

Learn the basics of adding background images to your scene in 3dsMax, including how to display the background in your viewport!

TV Speed Model Walkthrough

Take a look at how I completed this speed model for 3dTotal's modeling challenge this week!

Molding Made Easy

Learn the easy way to make molding around the circumference of a building!

Faster Renders Part 2

Reducing render times in 3dsMax is a sure-fire way of improving throughput and learning the program faster!


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