Modeling

ProBoolean Keyhole

This week I'll show you how to create a keyhole in 3dsMax using ProBooleans!

Meshsmoothed Text

This week I'll be showing you how to create meshsmoothed text in 3dsMax using the ProBoolean compound object.

Lumpy Welding

This week we're looking at how you can quickly add some lumpy welding to pipes in 3dsMax

Circular Holes

I'll be showing you how to cut perfectly circular holes (or perfectly 'any-shaped' holes) into a turbosmoothed mesh in 3d Studio Max.

Decals

This week I'll show you how to use decals. They can make your game levels more efficient and your high-poly work easier to manage.

Meshsmooth Seams

Learn how to add seams to your 3d models with this Monday Movie.

TV Speed Model Walkthrough

Take a look at how I completed this speed model for 3dTotal's modeling challenge this week!

Molding Made Easy

Learn the easy way to make molding around the circumference of a building!

Placing Rivets

This week's Monday Movie is about using the Normal Align tool and Spacing tool to position rivets on your mechanical objects!

Procedural Modeling

Another Monday Movie showing you how to use the Vertex Paint modifier to layer complex displacement maps onto an object in 3d Studio Max.

Using ShapeMerge

Learn how to use ShapeMerge in 3dsMax with this week's Monday Movie.

Using WireBundle

Bundles of complex wiring shouldn't be a long tedious process. Automate it with this script!

Hoses

We'll be talking about how you can use the "Hose" extended primitive to speed up creating common hose-like objects in 3dsMax.

Grill Mesh Made Easy

This week we're looking at how you can use opacity mapping to simulate modeling for lots of tiny holes in an object!

Modeling Core – Part 4

This is part 4 of 4 in my Modeling Core video tutorial series.

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